What's the Time, Mr Wolf? is the classic creep-and-chase playground game for four or more players aged three and up, and it has lasted because it serves fear and laughter in exactly the right proportions.
What's the Time, Mr Wolf? at a glance
Players: 4+ · Ages: 3+ · Time: 10 to 15 minutes · You need: nothing but space and one willing wolf
Creep up on the wolf without being caught when the wolf turns and chases. 1. The wolf stands at one end, facing away. 2. The others stand on a start line and call "What's the time, Mr Wolf?" 3. The wolf calls a time ("Three o'clock!") and everyone takes that many steps forward. 4. When the wolf chooses, the answer is "DINNER TIME!" and the wolf turns and chases everyone back to the line. 5. Anyone caught becomes the wolf, and it all begins again.
You need a clear stretch of grass, yard or hallway, ten to twenty paces long, with a start line at one end: a skipping rope, a stick on the grass, or the edge of the patio all serve. The other thing you need is a wolf, and there is never a shortage of volunteers.
Steps must be taken, not leapt. A step is one foot in front of the other at a walking stride; giant moon-jumps are the biggest source of dispute in this game, so settle it up front. Timid players may take three tiny shuffles for three o'clock. Once dinner time is called, all stepping rules are off and it is a flat sprint.
Caught on the line counts as safe: the line is home, and a toe on it is enough. If two players are tagged in the same chase, the first one touched becomes the wolf. And the wolf may not peek. Everybody knows when the wolf is peeking. The penalty, by ancient convention, is loud collective outrage and a restart.
What's the Time, Mr Wolf? is a playground chasing game documented across Britain and the Commonwealth for generations, a piece of children's lore that no adult invented and no adult maintains. The folklorists Iona and Peter Opie, who spent decades writing down the games children actually play, recorded versions of it among the chasing games in their collections: you can read more about their remarkable work elsewhere on this site. Like all the best playground games it exists in countless local variants, every one correct in its own playground, and the version in this guide is simply the one most families will recognise.
For a simple game, there is plenty going on underneath.
Three year olds adore this game, but they need it tuned down a notch. Very small players cannot yet count steps reliably, do not always grasp that dinner time means run away rather than run towards, and can find a full-speed chase more frightening than fun. The fixes are simple:
Here is the lovely thing: this game needs nothing at all. No board, no bats, no batteries, just space, legs and one willing wolf, which is precisely why it has travelled so far and lasted so long. If the wolf has whetted the family's appetite for garden play, our outdoor games collection is full of things to play once everyone has their breath back.
From about three, with the walk-only rule, a short pitch and an adult wolf. By four or five most children play the standard game happily, and it stays popular to eight or nine, especially in mixed-age groups where bigger children make magnificent wolves.
A step is one normal walking stride: one foot placed in front of the other, no jumping, no lunging. Step small if you are nervous or large if you are bold, but a step that leaves the ground is a jump, and jumps do not count. Agree this before the first round and you will prevent most arguments.
No. The wolf must answer at least one genuine time first, and a good wolf waits considerably longer, because the creeping is the game. A wolf who calls dinner time on the first question gets a very short chase and a very unimpressed line of players.
In the standard version, the first player tagged becomes the new wolf and everyone else returns to the line. In the team version, all caught players join the wolf's pack and help chase in later rounds. With six or more players the team version is worth trying at least once: the sight of four wolves turning at dinner time is one of the great moments in garden games.
Britain's oldest toy maker. Every toy open-ended, wooden, and built for exactly the kind of play the research recommends.