Age 0–1

The sensory year

Age 1–2

The explorer

Age 2–3

The storyteller

Age 3–5

The world-builder

Age 0–1 · The Sensory Year

The First Year: Everything is Real Play

In the first twelve months, every waking experience is play. The brain is building at a rate of one million neural connections per second. Touch, sound, sight, taste and smell are all data, and every physical interaction with the world is a learning event of extraordinary magnitude.

What to prioritise

  • → Face-to-face interaction and serve-and-return
  • → Sensory-rich objects: natural wood, soft fabrics, different textures
  • → Tummy time from week one
  • → Simple rattles, grasping toys, high-contrast patterns
  • → Narrating everything you do together
  • → Singing, rhythm, nursery rhymes, daily
  • → Outdoor time in all weathers (even brief)

What to avoid

  • ✕ All screens (WHO: zero sedentary screen time under 2)
  • ✕ Background television, disrupts interaction
  • ✕ Battery-powered light-and-sound toys (overstimulating)
  • ✕ Long stretches in bouncers/seats without interaction
  • ✕ Adult device use during feeding and play

The research in one sentence

"At no other point in life will experience shape the brain as profoundly as in the first twelve months. Every face, every touch, every sound is architecture.", Harvard Center on the Developing Child

Jaques toys for age 0–1

Age 1–2 · The Explorer

Walking, Pointing, Pulling: The Year of Discovery

Between 12 and 24 months, mobility transforms play. The newly walking child is a scientist, testing gravity, distance, containment, cause and effect with relentless energy. This is the year of the pull-along toy, the stacking set, and the first imaginative play. Language is accelerating.

What to prioritise

  • → Pull-along and push toys (walking + cause-and-effect)
  • → Simple stacking and nesting
  • → Board books, daily reading sessions
  • → Containers: filling and emptying is deep learning
  • → Water and sand play
  • → Naming everything, all the time
  • → Outdoor walking time, daily, whatever the weather

What to avoid

  • ✕ Screens: WHO recommendation remains zero under 2
  • ✕ Toys that do the playing for the child
  • ✕ Overscheduling, unstructured time is the point
  • ✕ Too many toys at once (University of Toledo research)

The research in one sentence

"The walking child who pulls a toy behind them is not just playing, they are building spatial awareness, causal reasoning, gross motor planning, and language simultaneously. One toy, four developmental domains.", Dr. Sheridan, From Birth to Five Years

Jaques toys for age 1–2

Age 2–3 · The Storyteller

Language Explodes, Imagination Ignites

Between two and three, the average child's vocabulary grows from 50 words to 900. Pretend play begins. The child can hold a story in their head, assign roles, negotiate with peers, and regulate increasingly complex emotions. This is when the type of toys matters most.

What to prioritise

  • → Open-ended construction: blocks, simple figures, animals
  • → Pretend play props: kitchens, tools, simple characters
  • → Nature play, mud, water, sticks
  • → Simple puzzles (6–12 pieces)
  • → Playdough and creative materials
  • → Social play with peers (parallel and associative)
  • → Daily reading, longer stories with discussion

What to avoid

  • ✕ Tablets and screens as a default calming strategy
  • ✕ Single-function toys with no creative potential
  • ✕ Using screens to reward, elevates their value
  • ✕ Over-structured play, this age needs open time

Jaques toys for age 2–3

Age 3–5 · The World-Builder

Rules, Roles, and the Birth of Real Friendships

Between three and five, children develop the capacity for complex rule-based play, genuine cooperative games, and extended pretend narratives that last days. This is when school readiness, executive function, emotional regulation, empathy, early literacy and numeracy, is actively constructed through play.

What to prioritise

  • → Complex construction: building projects with design intent
  • → Simple games with rules (traditional card and board games)
  • → Drama and roleplay: costumes, props, stages
  • → Nature science: growing, collecting, identifying
  • → Early literacy through play: writing props, signs, menus
  • → Risk-taking outdoor play: climbing, balancing, running
  • → Peer play, cooperative games are brain development

What to avoid

  • ✕ More than 1hr/day passive screen viewing (WHO)
  • ✕ Fast-paced, highly stimulating content
  • ✕ Homework-style drilling before school readiness is play-built
  • ✕ Over-scheduled extracurriculars displacing free play

Jaques toys for age 3–5

1795

Britain's Oldest Toy Maker. Every Age, Every Stage.

Jaques London has been making toys for the first five years since 1795. Every product is designed with developmental purpose, not just to look beautiful, but to do the job that play science says it should.

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