Quoits at a glance

Players: 2+ · Ages: 3+ · Time: 10-20 minutes · You need: a quoits board, or pegs and rope rings

Land your rings on the peg, or closer to it than anyone else, and be first to the agreed total. 1. Mark a throwing line an agreed distance from the board. 2. Each player throws all their rings in turn, underarm. 3. A ring over a peg scores that peg's value; if nobody rings, the nearest ring to the peg scores 1. 4. Collect the rings, hand them to the next player, repeat. 5. First to the agreed total (21 is traditional) wins.

How to play

Setting up

Place the quoits board on flat ground: lawn, patio, or living room carpet on a rainy Tuesday, quoits is not fussy. Then mark a throwing line. For mixed family play, somewhere between 2 and 4 metres is right: close enough that everyone rings something occasionally, far enough that it still counts as an achievement. A garden cane, a skipping rope, or a confident scuff of the heel all make a perfectly good line. Agree the distance before the first throw, not after somebody's third miss.

Each player takes the same number of rings, usually four or five. If your board has several pegs with different values, agree now whether you are playing every peg or only the centre one. Decide the winning total too: 21 points is the traditional target, but 11 makes a brisker game for small children.

Taking your turn

  1. Stand behind the line. Toes on it is fine; toes over it is a foot fault, and the throw scores nothing. Families have argued about this since time immemorial, so settle it now: behind the line means behind the line.
  2. Throw your rings one at a time, underarm, with a gentle swing from the shoulder. A flat ring that floats and drops tends to do better than a hurled one.
  3. Throw all your rings before the next player begins. Rings stay where they land until the round is scored.
  4. Score the round, gather the rings, and pass them on.

Scoring

The common garden scoring works like this:

  • A ringer: a ring that lands fully over a peg scores that peg's marked value. On a single-peg set, a ringer is worth 2 points.
  • Nearest the peg: if a player rings nothing in their turn, their nearest ring to the centre peg scores 1 point, provided it is closer than every other ring on the board. Leaning on the peg counts as near, not on.
  • Rings that bounce off the board or roll away under the hydrangea score nothing, however dramatic the journey.

Play proceeds in rounds until somebody reaches the agreed total. Some households require hitting the total exactly, with overshooting sending you back to a lower score; that is a fine variant for older children and competitive uncles, but the standard game simply ends when the total is reached or passed.

Disputes, settled

  • The ring is leaning on the peg. Not a ringer. A ringer sits over the peg with the peg through the middle. A leaner is simply a very near miss, and may claim the nearest-peg point.
  • Two rings look equally close. Measure with a stick, a shoelace, or a blade of grass. If still genuinely level, nobody scores the point. Quoits rewards precision, not lawyering.
  • A throw knocks another ring onto a peg. It counts. Rings lie where they end up, and the occasional fluke is part of the game's charm.
  • Can you throw overarm? Tradition says no, and tradition is right: underarm is safer, more accurate, and keeps the game civilised.

A short history

Quoits descends from centuries-old games of throwing rings at a pin, a pastime so simple and so satisfying that versions of it have turned up wherever there were people, a ring and something to aim at. In the 19th century the game turned formal in Britain, with organised quoits leagues whose members took the matter of distance lines and ringers extremely seriously.

The garden version is the domesticated descendant of all that league-hall rigour: rope rings instead of heavy metal ones, a wooden board instead of a clay pit, and a game that a whole family can play on the lawn before tea. The throw, the aim and the small thrill of a clean ringer have not changed at all.

What it builds

Quoits looks like idle lawn fun, and is quietly doing several useful things at once. The underarm throw is the easiest accurate throw a small child can make, so quoits is often the first game where a three or four year old genuinely competes rather than merely joins in. Every throw is a small lesson in hand-eye calibration: too hard, too soft, a little left, and the next throw adjusts. Researchers who study children's development tend to be enthusiastic about exactly this kind of repeated, self-correcting physical practice.

Then there is the arithmetic. Keeping score to 21 in twos and ones is mental maths smuggled in under the disguise of a game, and children will do sums on the lawn that they would groan at on a worksheet. Add the waiting between turns, which is genuine patience practice for a child who would rather be throwing right now, and you have one of the best value games in the garden. For more on what outdoor games like this do for families, see our guide to garden games and why real play matters.

Playing with under-5s

Honest answer: a three year old can play quoits and love it, but not from the grown-up line. The adaptations that work are simple.

  • Stand closer. Give little ones their own line, a metre or so from the board. Everyone throws from their own distance, and nobody mentions it again.
  • Bigger rings, two hands. Let small children throw the largest rings with a two-handed swing between the knees. It is the most natural throw their body can make, and it works.
  • Shorter games. First to 5 or first ringer wins. A toddler's attention span is a real rule of the game, even if it is not written down.
  • On letting them win: rig the distance, never the scoring. Standing them close enough to succeed is good parenting; pretending their wild miss was a ringer teaches them nothing and they usually know. The day they beat you fairly from their own line is worth waiting for.

The kit

All you need is a sturdy board with a good upright peg and a set of proper rope rings, the kind with a satisfying heft that land with a soft thud rather than a clatter. A well-made quoits set lives happily in a shed or hall cupboard for decades, which is rather the point: this is a game you buy once and argue about foot faults over for a generation.

Common Questions

What age can children play quoits?

From about 3, with a closer throwing line, bigger rings and a two-handed throw. By 5 or 6 most children can play the standard game from a shortened line, and by 8 they will be beating you from the full one.

How far away should you stand?

There is no single official garden distance: agree one and keep it. Between 2 and 4 metres suits most families, with a closer line for younger players. The right distance is the one where a ringer is rare enough to be cheered.

Does a leaning ring count as a ringer?

No. A ringer must sit over the peg. A leaner is a near miss and can only claim the nearest-the-peg point, like any other close ring.

What happens if two players tie?

If two players reach the winning total in the same round, play one tie-break round each and the higher score wins. If that is also level, sudden death: one ring each until somebody scores. Nobody has ever objected to a sudden-death finish at quoits.

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